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Citi Consumer Innovation Lab:

Concept Testing P2P Lending

 

Background: 

Citi has created a P2P payment experience that allows mobile users to send money instantly in the context of chat or text. In this case study, the product will be referred to as MoneySender. This case study does not include all design recommendations in this case to protect the identity of the client.

When: January 2016 in  New York, NY

Role: Research Coordinator

  • Developed screener, vetted participants

  • Created moderator guide

  • Moderated 15 interviews

  • Analyzed and Synthesized Final Report


Testing Objective

 

  • Determine how users like to conduct P2P payment

  • Gather overall impressions and feedback on the keyboard flow of sending money

  • Gather overall impressions and feedback on the actual app (when opened directly)


Methodology

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  • In-person moderated interviews using InVision prototype

  • N=15; Mobile banking and P2P payment users

  • Gather overall impressions and feedback on the actual app (when opened directly)


Key Themes

  • Tension between ease of use and security 

  • Users with more responsibility (ex: parents/managers) value additional authentication measures for security; too few steps raises suspicions

  • Lending money is a time-sensitive but awkward process; users had concerns on etiquette when requesting or sending money

  • Security was a major concern and some services were no longer used because of technological hiccups (ex: $ sent to wrong account) and perceived fear (ex: news or horror stories)


  • Difficulty installing a "keyboard"

  • Not knowing the banking institution of the recipient

  • Having different banks hinders the transfer process

  • Users found that waiting for money to transfer was annoying 

  • Discussing money is awkward (possible solutions are to make it more fun, make it customizable, or have a basic formal template) 

  • Some users found that forgetting to pay someone for money owed was embarrassing and would prefer to do it while the action was fresh in their minds

  • Users did not want to give out personal details or bank information; they wanted to have only one payment source (i.e. PayPal)

Pain Points


  • Users wanted instantaneous transfers 

  • Many users tended to make transfers shortly after money was lent

  • Most users communicated by SMS (vs. other chat applications) when discussing money owed or paid

  • Families often share the same banking institutions

  • Families frequently send money with internal bank transfers (Chase QuickPay or Pop Money)

  • Users tend to trust banks more to make money transfers than using a third party

  • Users tend to be willing to try a service if someone else was using it (Ex: PayPal or Venmo)

  • Users used 3rd party services such as PayPal and Venmo more often because there  was a critical mass amongst their social group/family in using it

Behavioral trends


Competitive Analysis

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Paypal vs. Venmo

 

PayPal: Used because of popularity/ ubiquity in the payment market; however a few cited issues with misdirected payments

Venmo: Several younger users felt obligated to use it because their friends were using it; once they started, they used it frequently and greatly valued the ease of use

 

Prototype overview

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Prototype overview

User prompt: Imagine that you’ve decided to try a new product by your financial institution where you can send money using the tap of a button. Install the MoneySender keyboard and send money to a friend using while texting.

Task 1: activation of keyboard

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Task 2: Sending Money 

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Concerns & Pain Points

 
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Concept Feedback:

  • Positive Sentiment, Significant Barriers:

    • Keyboard idea was positively received by most participants with value seen as as requiring less work, being easier, being quicker, motivating them them to pay ASAP (vs waiting), sending payment could be seen as being done in context of a conversation 

  • Most users needed debit card integration because did not know their bank account information

  • Many users would not use the app at all if it was only amongst Citi members

Usability Concerns

  • Setting up the keyboard posed significant challenges, especially to users who had never done so before

  • Users were able to perform tasks (sending money in keyboard) with little to no assistance

  • Some expressed concerns about the confirmation message (would like additional confirmation such as email or push notification)

Branding

  • Most users preferred "Powered by Citi"

  • Most users felt that branding the product as "Citi" would imply that it was for Citi Customers only


  • Discussing money is awkward -  solutions can make the experience more “delightful” or “engaging” through customizability

  • In-text P2P Payments are desirable - Some users found that forgetting to pay someone for money owed was embarrassing and would prefer to do it while the action was fresh in their minds

  • Critical Mass of product adoption by peers is necessary  - moving money ACROSS financial institutions will be ideal for users

  • Set Defaults that balance ease of use and “stickiness” of completing the transaction (making it difficult enough to prevent accidents)

Key Takeaways

 

Outcome

Due to barriers to entry identified in this report, this product MVP concept was not accepted for pilot testing launch in Asia markets.